I also think the right stick zoom/rotate should be optional. I just want a camera zoom lock for now so I don’t need a custom profile in input mapper. We should at least have our gamepad screen where things can be locked down IMO. You could also give us better options for controller button mapping. I would like a zoom lock function when you guys get time. Not everyone can do this though, or in reality not everyone knows what to do to solve these problems. To solve this currently I just unbind the buttons on input mapper for the DS4 profile I created. It basically makes the game unplayable to me with only those options. I use my mouse and keyboard at times with my controller, so zooming is not a problem, and it is certainly not something that should be mapped to an analog stick. Every time I rotate the camera and move it starts zooming in too. It is the touchy nature of zoom control for controller. One thing bothers me more than anything else. Hey guys, you have done an amazing job with this game.
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